The Fighting Game Theory of FaB: The Zoner
You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.
Let's talk about Balanced fighters, Midrange as a term, and further expand on our lexicon as we examine FAB through the lens of Fighting Games.
by: Dylan Davis
1 year ago
Knowing how to assess the value of equipment can do wonders for deck construction. Let's demystify the power of equipment.
by: Clay DeAngelis
1 year ago
As in gameplay, there's a difference between drafting to win and drafting not to lose.
by: Sean Knowelden
1 year ago
Having laid out the premise, we begin our examination of FAB archetypes through the lens of fighting games.
by: Dylan Davis
1 year ago
Try this Sealed format variant for maximizing your experience with each hero.
by: Kevin Brayer
1 year ago
Pablo Pintor se ha labrado fama de jugador de alto nivel con un amplio arsenal de héroes. Evitar especializarse en sólo uno de ellos se ha convertido en seña de identidad de su estilo de juego.
by: Pablo Pintor
1 year ago
Following up on his YouTube video on the Gorganian Tome channel, Dylan Davis expands on the Fighting Game comparison in the beginning of an expansive series.
by: Dylan Davis
1 year ago
Pablo Pintor has made a name for himself as a top-level player with a versatile arsenal of heroes. Avoiding specialization in any one hero has become a specialization in and of itself.
by: Pablo Pintor
1 year ago
In Part 2 of Mark's examination of the draft format, we get into Outsiders-specific strategies.
by: Mark Chamberlain
2 years ago
Even if you're familiar with draft as a format, draft in FAB is unique. Mark gets you started with what to expect and general rules of thumb.
by: Mark Chamberlain
2 years ago
Get deep into the mathematics of this game engine with a close look at Value, Tempo, and Initiative across several games, before applying the concepts to Flesh and Blood.
by: Max Dieckmann
2 years ago
Oftentimes, where you playtest matters just as much as how you playtest. We'll talk about both today.
by: Mark Chamberlain & Clay DeAngelis
2 years ago
Traditional terms for TCG strategy can be hard to apply to FAB, and none moreso than 'midrange'.
by: Frank Hung
2 years ago
In the third chapter of The Numbers Game, we examine value through the lens of narrow fatigue and board presence strategies.
by: Mark Chamberlain & Victor Brøcker
2 years ago
The Fundamentals of FAB numbers and value calculation apply to all decks, but some strategies require more complex evaluation. Today we look at the skewed value swings of Combo decks.
by: Mark Chamberlain & Victor Brøcker
2 years ago
The back-and-forth nature of Flesh and Blood's gameplay is truly all about testing.
by: Andrew Henderson
2 years ago
Value calculations can provide a major benefit in decision-making, and at their core, they're pretty easy to do. In part 1, Victor goes over the fundamentals of valuing the roles your cards can play.
by: Mark Chamberlain & Victor Brøcker
2 years ago
It's one thing for a deck to win, and quite another for it to win consistently.
by: Alex Truell
2 years ago
Expansion sets offer new cards for every class, presenting a deckbuilding challenge: how do you integrate and adapt the new hotness with your old standbys?
by: Alex Truell
2 years ago