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10 Steps
to Grinding
Off-Meta
Heroes

Let's give credit where credit's due: not all luck is created equal - and make no mistake, some players do create luck.

by: Alex Truell

2 weeks ago

It's the most iconic card in Flesh and Blood, but is it good for the game that one Legendary remains so ubiquitous?

by: Alex Truell

3 weeks ago

Flesh and Blood takes a wide approach to game development, expansion, and growth. For some of us, it's easy to get caught up in everything.

by: Alex Truell

1 month ago

Attack reactions are an exciting part of the game, but how do you decide when they're the right choice for your deck?

by: Alex Truell

1 month ago

Wonder what the Rathe Times writers are running in this young Heavy Hitters meta? Every day this week, we'll be coming in with quick snapshots of our current favorites. Today, we hear from Kevin Brayer.

by: Kevin Brayer

1 month ago

With each new set comes a lot of deck testing. How do you make the most of your reps?

by: Sean Knowelden

2 months ago

The TCG community likes to port over labels from other games, but some jargon doesn't fit FAB well - and can lead to cards being assessed incorrectly.

by: Rhea Adams

4 months ago

With our first Living Legend event behind us, it's time to talk about the second string of contenders, and what angles they'll need to shoot to make their mark in a Starvo world.

by: Kevin Brayer

4 months ago

Mark explores the potential for increasing the role of attack reactions in your decks.

by: Mark Chamberlain

4 months ago

Hit hard by Lexi's rotation, Andrew Henderson looks past the gateway hero that became his identity to find the mechanics and design that spoke to him.

by: Andrew Henderson

5 months ago

We begin our coverage of the new Living Legend format with a survey of the landscape - and a sample of what you might see.

by: Kevin Brayer

5 months ago

Round the Table offers a new introduction to FAB, so how can you make sure to put the game's best foot forward?

by: Mark Chamberlain

6 months ago

Sometimes there's just no avoiding what's coming. We wrap up our archetypes evaluation with the Grapplers.

by: Dylan Davis

6 months ago

You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.

by: Dylan Davis

7 months ago

Let's talk about Balanced fighters, Midrange as a term, and further expand on our lexicon as we examine FAB through the lens of Fighting Games.

by: Dylan Davis

8 months ago

Knowing how to assess the value of equipment can do wonders for deck construction. Let's demystify the power of equipment.

by: Clay DeAngelis

8 months ago

As in gameplay, there's a difference between drafting to win and drafting not to lose.

by: Sean Knowelden

9 months ago

Having laid out the premise, we begin our examination of FAB archetypes through the lens of fighting games.

by: Dylan Davis

9 months ago

Try this Sealed format variant for maximizing your experience with each hero.

by: Kevin Brayer

9 months ago