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Alex Truell

Alex Truell is the editor for the Rathe Times, and a casually competitive player from Wisconsin. He's an optimist who loves the game, but can take a step back to critique it; and a deckbuilder who revels in novelty.

Today's Banned and Restricted announcement sets a new precedent for managing problematic cards.

by: Alex Truell

2 weeks ago

You may not be at Nationals, but it's impacting the way you experience FAB.

by: Alex Truell

2 weeks ago

Alex is back from Minneapolis, where the future of the FAB meta was laid bare. Of course we have thoughts, and we have baubles.

by: Alex Truell

1 month ago

How do you settle on your blue base? If you haven't reevaluated it this June, you may want to.

by: Alex Truell

1 month ago

Dash i/o only began to make her presence known in the late stages of the Heavy Hitters season. A card seemingly designed for Maxx might just change that.

by: Alex Truell

2 months ago

Second Tenet of Chi: Moon provides us with an excellent opportunity to talk about the oft-overlooked value locked behind that blue stripe.

by: Alex Truell

2 months ago

Assassin wasn't even dead, but already Nuu is revitalizing it!

by: Alex Truell

2 months ago

There's a lot of thought that goes into a hero's art. What is LSS communicating in these key pieces? And how is Nuu breaking their previously established conventions?

by: Alex Truell

2 months ago

While red-heavy Death Dealer decks take center stage, the disruptive control variant of Azalea finds a new advantage defying expectations.

by: Alex Truell

3 months ago

The curtains have fallen on Act 1, and Dromai is left standing beside the throne of the fallen Emperor. Where should a Draconic Illusionist player go to bide their time through intermission?

by: Alex Truell

3 months ago

Let's give credit where credit's due: not all luck is created equal - and make no mistake, some players do create luck.

by: Alex Truell

3 months ago

The 3 new heroes of Part the Mistveil have been revealed - and they're just what these classes need!

by: Alex Truell

4 months ago

It's the most iconic card in Flesh and Blood, but is it good for the game that one Legendary remains so ubiquitous?

by: Alex Truell

4 months ago

As we launch our refreshed website, we look back at the mission of the Rathe Times - and forward toward our next goals.

by: Alex Truell

4 months ago

Flesh and Blood takes a wide approach to game development, expansion, and growth. For some of us, it's easy to get caught up in everything.

by: Alex Truell

4 months ago

Attack reactions are an exciting part of the game, but how do you decide when they're the right choice for your deck?

by: Alex Truell

4 months ago

Wonder what the Rathe Times writers are running in this young Heavy Hitters meta? Every day this week, we'll be coming in with quick snapshots of our current favorites. Today, we hear from Alex Truell.

by: Alex Truell

5 months ago

Let's get theoretical about the strangest class in the game.

by: Alex Truell

5 months ago

Why the Rathe Times has been quiet - and what you can look forward to.

by: Alex Truell

5 months ago

Some of Heavy Hitters' best design is firmly focused on the catalog of cards you already own.

by: Alex Truell

5 months ago