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The Fault
in Our Fours

A recent video from Dylan Davis (Gorganian Tome) took a critical look at the weight of naming in storytelling. Alex would like to ask you to consider who's narrating this story.

by: Alex Truell

9 months ago

Simple as that: I'm here to explain the ins and outs of beating a Kano

by: Ronán Sovitzky

1 year ago

There's a lot of thought that goes into a hero's art. What is LSS communicating in these key pieces? And how is Nuu breaking their previously established conventions?

by: Alex Truell

1 year ago

After only playing Riptide for year, Talon offer’s his thoughts on what it takes to bring a dark horse to competitive events— and win.

by: Talon Stradley

1 year ago

When the spirit of the game and friendly competition comes up against the rules of the game and serious competition, where do you draw your grey line?

by: Sean Knowelden

1 year ago

Let's give credit where credit's due: not all luck is created equal - and make no mistake, some players do create luck.

by: Alex Truell

1 year ago

It's the most iconic card in Flesh and Blood, but is it good for the game that one Legendary remains so ubiquitous?

by: Alex Truell

1 year ago

Flesh and Blood takes a wide approach to game development, expansion, and growth. For some of us, it's easy to get caught up in everything.

by: Alex Truell

1 year ago

Attack reactions are an exciting part of the game, but how do you decide when they're the right choice for your deck?

by: Alex Truell

1 year ago

The TCG community likes to port over labels from other games, but some jargon doesn't fit FAB well - and can lead to cards being assessed incorrectly.

by: Rhea Adams

1 year ago

Mark explores the potential for increasing the role of attack reactions in your decks.

by: Mark Chamberlain

1 year ago

Hit hard by Lexi's rotation, Andrew Henderson looks past the gateway hero that became his identity to find the mechanics and design that spoke to him.

by: Andrew Henderson

1 year ago

Round the Table offers a new introduction to FAB, so how can you make sure to put the game's best foot forward?

by: Mark Chamberlain

1 year ago

Sometimes there's just no avoiding what's coming. We wrap up our archetypes evaluation with the Grapplers.

by: Dylan Davis

1 year ago

Why play Aether Hail in a Wounded Bull world? Rhea Adams makes the case for arcane damage.

by: Rhea Adams

1 year ago

I'm incredibly excited for Round the Table, just not for Ultimate Pit Fight.

by: Alex Truell

1 year ago

You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.

by: Dylan Davis

1 year ago

Let's talk about Balanced fighters, Midrange as a term, and further expand on our lexicon as we examine FAB through the lens of Fighting Games.

by: Dylan Davis

1 year ago

Knowing how to assess the value of equipment can do wonders for deck construction. Let's demystify the power of equipment.

by: Clay DeAngelis

1 year ago