The Fault in Our Fours
When 4+4+4+4 continues to add up to victory, is there a fault in our stats?
A recent video from Dylan Davis (Gorganian Tome) took a critical look at the weight of naming in storytelling. Alex would like to ask you to consider who's narrating this story.
by: Alex Truell
9 months ago
Simple as that: I'm here to explain the ins and outs of beating a Kano
by: Ronán Sovitzky
1 year ago
There's a lot of thought that goes into a hero's art. What is LSS communicating in these key pieces? And how is Nuu breaking their previously established conventions?
by: Alex Truell
1 year ago
After only playing Riptide for year, Talon offer’s his thoughts on what it takes to bring a dark horse to competitive events— and win.
by: Talon Stradley
1 year ago
When the spirit of the game and friendly competition comes up against the rules of the game and serious competition, where do you draw your grey line?
by: Sean Knowelden
1 year ago
Let's give credit where credit's due: not all luck is created equal - and make no mistake, some players do create luck.
by: Alex Truell
1 year ago
It's the most iconic card in Flesh and Blood, but is it good for the game that one Legendary remains so ubiquitous?
by: Alex Truell
1 year ago
Flesh and Blood takes a wide approach to game development, expansion, and growth. For some of us, it's easy to get caught up in everything.
by: Alex Truell
1 year ago
Attack reactions are an exciting part of the game, but how do you decide when they're the right choice for your deck?
by: Alex Truell
1 year ago
The TCG community likes to port over labels from other games, but some jargon doesn't fit FAB well - and can lead to cards being assessed incorrectly.
by: Rhea Adams
1 year ago
Mark explores the potential for increasing the role of attack reactions in your decks.
by: Mark Chamberlain
1 year ago
Hit hard by Lexi's rotation, Andrew Henderson looks past the gateway hero that became his identity to find the mechanics and design that spoke to him.
by: Andrew Henderson
1 year ago
Round the Table offers a new introduction to FAB, so how can you make sure to put the game's best foot forward?
by: Mark Chamberlain
1 year ago
Sometimes there's just no avoiding what's coming. We wrap up our archetypes evaluation with the Grapplers.
by: Dylan Davis
1 year ago
Why play Aether Hail in a Wounded Bull world? Rhea Adams makes the case for arcane damage.
by: Rhea Adams
1 year ago
I'm incredibly excited for Round the Table, just not for Ultimate Pit Fight.
by: Alex Truell
1 year ago
You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.
by: Dylan Davis
1 year ago
Let's talk about Balanced fighters, Midrange as a term, and further expand on our lexicon as we examine FAB through the lens of Fighting Games.
by: Dylan Davis
1 year ago
Knowing how to assess the value of equipment can do wonders for deck construction. Let's demystify the power of equipment.
by: Clay DeAngelis
1 year ago