Focusing a Widening Field
Flesh and Blood takes a wide approach to game development, expansion, and growth. For some of us, it's easy to get caught up in everything.
Attack reactions are an exciting part of the game, but how do you decide when they're the right choice for your deck?
by: Alex Truell
9 months ago
The TCG community likes to port over labels from other games, but some jargon doesn't fit FAB well - and can lead to cards being assessed incorrectly.
by: Rhea Adams
11 months ago
Mark explores the potential for increasing the role of attack reactions in your decks.
by: Mark Chamberlain
1 year ago
Hit hard by Lexi's rotation, Andrew Henderson looks past the gateway hero that became his identity to find the mechanics and design that spoke to him.
by: Andrew Henderson
1 year ago
Round the Table offers a new introduction to FAB, so how can you make sure to put the game's best foot forward?
by: Mark Chamberlain
1 year ago
Sometimes there's just no avoiding what's coming. We wrap up our archetypes evaluation with the Grapplers.
by: Dylan Davis
1 year ago
Why play Aether Hail in a Wounded Bull world? Rhea Adams makes the case for arcane damage.
by: Rhea Adams
1 year ago
You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.
by: Dylan Davis
1 year ago
Let's talk about Balanced fighters, Midrange as a term, and further expand on our lexicon as we examine FAB through the lens of Fighting Games.
by: Dylan Davis
1 year ago
Knowing how to assess the value of equipment can do wonders for deck construction. Let's demystify the power of equipment.
by: Clay DeAngelis
1 year ago
As in gameplay, there's a difference between drafting to win and drafting not to lose.
by: Sean Knowelden
1 year ago
Having laid out the premise, we begin our examination of FAB archetypes through the lens of fighting games.
by: Dylan Davis
1 year ago
Following up on his YouTube video on the Gorganian Tome channel, Dylan Davis expands on the Fighting Game comparison in the beginning of an expansive series.
by: Dylan Davis
1 year ago
When decks employ non-linear strategies for dealing damage, how can you take the temperature of your current game state?
by: Clay DeAngelis
1 year ago
After years of Death Dealer play patterns, a faction of Azalea players has charted a new course.
by: Alex Truell
1 year ago
It's easy to get caught up in the benchmarks of organized play - but don't lose sight of your personal stake in it.
by: Alex Truell
1 year ago
It's not always about the best deck for a hero or a class. Today we try to build the best deck for a card unlike any other: Construct Nitro Mechanoid.
by: Chris Borecky
1 year ago
Mara Faris has taken Dromai to Top 8 finishes in Charlotte. Now, she's here to make the case for a more Draconic take on the popular Illusionist.
by: Mara Faris
1 year ago
In the third chapter of The Numbers Game, we examine value through the lens of narrow fatigue and board presence strategies.
by: Mark Chamberlain & Victor Brøcker
1 year ago