Mech i/o: Why the Next Innovation in Mechanology Might be Dash
Dash i/o only began to make her presence known in the late stages of the Heavy Hitters season. A card seemingly designed for Maxx might just change that.
Let's get theoretical about the strangest class in the game.
by: Alex Truell
9 months ago
Get deep into the mathematics of this game engine with a close look at Value, Tempo, and Initiative across several games, before applying the concepts to Flesh and Blood.
by: Max Dieckmann
1 year ago
Clay explains the theory behind Michael Hamilton's Worlds-winning deck and shows you how to put it to use in your own play
by: Mark Chamberlain & Clay DeAngelis
2 years ago
Build better decks and sideboards using the mystical powers of probability.
by: Jacob Wielgus & Will Reinhardt
2 years ago
Let's use a fancy probability tool called hypergeometric distribution to refine our in-game decision-making. Less intuition! More math!
by: Jacob Wielgus
2 years ago
Break away from hero-centric axioms and learn to evaluate the evergreen game principles that influence the decision to go first or second.
by: Jacob Wielgus & Will Reinhardt
2 years ago
The card pool for Illusionist is still pretty shallow; but while we wait for more Illusionist support, let's have a little fun!
by: Alex Truell
2 years ago
Will breaks down card evaluation by the numbers, and applies that methodology to one of the great questions of our time: is Charging your Soul even worth the trouble?
by: Will Reinhardt
2 years ago
Each class has a big pool of cards to swim in. Don't limit yourself to the mainstream.
by: Alex Truell
3 years ago
Each class has a big pool of cards to swim in. Don't limit yourself to the mainstream.
by: Alex Truell
3 years ago