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Mech i/o:
Why the
Next Innovation
in Mechanology
Might be
Dash

Let's get theoretical about the strangest class in the game.

by: Alex Truell

9 months ago

Get deep into the mathematics of this game engine with a close look at Value, Tempo, and Initiative across several games, before applying the concepts to Flesh and Blood.

by: Max Dieckmann

1 year ago

Clay explains the theory behind Michael Hamilton's Worlds-winning deck and shows you how to put it to use in your own play

by: Mark Chamberlain & Clay DeAngelis

2 years ago

Build better decks and sideboards using the mystical powers of probability.

by: Jacob Wielgus & Will Reinhardt

2 years ago

Let's use a fancy probability tool called hypergeometric distribution to refine our in-game decision-making. Less intuition! More math!

by: Jacob Wielgus

2 years ago

Break away from hero-centric axioms and learn to evaluate the evergreen game principles that influence the decision to go first or second.

by: Jacob Wielgus & Will Reinhardt

2 years ago

The card pool for Illusionist is still pretty shallow; but while we wait for more Illusionist support, let's have a little fun!

by: Alex Truell

2 years ago

Will breaks down card evaluation by the numbers, and applies that methodology to one of the great questions of our time: is Charging your Soul even worth the trouble?

by: Will Reinhardt

2 years ago

Each class has a big pool of cards to swim in. Don't limit yourself to the mainstream.

by: Alex Truell

3 years ago

Each class has a big pool of cards to swim in. Don't limit yourself to the mainstream.

by: Alex Truell

3 years ago