Is Charging Worth It? Card Evaluation Through Boltyn's Eyes (Part 1)

by Will Reinhardt 31st January 2022 12 : 22
This article is narrated by Will Reinhardt, and is available only to subscribers. Subscriptions are currently managed via the FaB DB Patreon page. You must purchase Supporter+, Majestic+ or Legendary+ to get access to The Rathe Times' Pro Series content.

The Flesh and Blood community has recently taken a keen interest in topics like ‘card evaluation’ and ‘card advantage’.  This makes sense, given that we are ending a competitive season, and players are researching which deck to build next in anticipation of the upcoming set release, Everfest.

Recent articles (such as Rathe Times pieces by Roger Bodee and Frank Hung) and conversations across the community have provided us with ways of translating value into numbers, so that math nerds like myself can quickly assess how certain cards might compare to each other, or measure up on a generic scale.

I’ll quickly address a couple existing methods of card evaluation provided by content creators without getting too detailed.  These and other content creators have done a fabulous job explaining their methods, and I highly recommend you study them for full detail.  For our purposes, I will use these as a baseline on which to expand and deepen our evaluation tactics.

Stick with me.  The math gets a little deep toward the end, but hopefully my tinkering helps sharpen your deck building skills.

Two Common Methods

An article by Abbas Dedanwala discusses a method of adding up the four corners of a card to find its value on the resource curve, or whether it lies above or below it. “In a vacuum, the resource curve in Flesh and Blood operates around the number eight. This means the sum of all values on a standard card with no text should add up to eight,” explains Dedanwala.

Pitch Value + Attack Value + Defense Value – Cost to Play = 8

An article by Roger Bodee further clarifies this point system by positing that the sum of eight points applies to attacks, but non-attack actions and reactions equate to less on the curve: seven and six points, respectively.

Attacks
Pitch Value + Attack Value + Defense Value - Cost to Play = 8

Actions
Pitch Value + Attack Modifier + Defense Value - Cost to Play = 7

Reactions
Pitch Value + Attack Modifier + Defense Value - Cost to Play = 6

Something these articles fail to solidify is the value of keywords and other text found in the main body of a card.  Abbas suggests that keywords should add a point, but I think we can break it down to something more specific.  We’ll work on that later; let’s keep going for now.

This is a pro series article, requiring a subscription to The Rathe Times. Subscriptions are currently managed via the FaB DB Patreon page.
You must purchase Supporter+, Majestic+ or Legendary+ to get access to The Rathe Times' Pro Series content.

Will Reinhardt

Will Reinhardt enjoys many card games, but none more so than Flesh and Blood. He loves any opportunity to share his passion for the game, strategy, and tips he's learned along the way. He now runs Cardboard Cast, creating content whenever he is not chasing his toddler around the house. Will is based in Roanoke, Virginia, USA.