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In a new regular segment, Mark Chamberlain keeps you filled in on the news around Rathe.

by: Mark Chamberlain

2 months ago

It started as a pressure test. A simple question: What would happen if I ran 9 Salvage Shots and built a deck to support it?

by: Talon Stradley

5 months ago

Get deep into the mathematics of this game engine with a close look at Value, Tempo, and Initiative across several games, before applying the concepts to Flesh and Blood.

by: Max Dieckmann

1 year ago

Steven Young goes down the rabbit hole with a Brainstorm deck that might crown Kano as the meme king of Flesh and Blood.

by: Steven Young

1 year ago

Has Command and Conquer, once the pinnacle of power in Flesh and Blood, lost some of its luster?

by: Davis Tower Kingsley

1 year ago

Shahmir Samee piloted Briar to a Top 4 finish at Pro Tour: Lille, and now shares his tips on being prepared for a major event.

by: Shahmir Samee

1 year ago

Sideboarding is a topic worthy of in-depth discussion, but the most common interactions tend to be fairly high level. Kevin breaks it down to the core concepts to get you started.

by: Kevin Brayer

1 year ago

Dromai has completely changed how we approach Illusionists, engaging a whole new subset of players with her dramatic board development.

by: Parker Brown

1 year ago

The first time you face down arcane damage, it can feel unblockable; and even with experience, adjusting your gameplan to arcane prevention can feel like a nuisance. Here are some techniques to help your arcane blocking game.

If you- like me- are a limited aficionado and are planning to slay pre-release and Road to Nationals, then you want to get acquainted with the format right now.

by: Tyler Horspool

1 year ago