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Image of the card for Chilling Icevein (Red)

Our journey through Rathe has landed us in Misteria, but Andrew can't help but see shades of Aria, especially in Nuu's design.

by: Andrew Henderson

5 months ago

You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.

by: Dylan Davis

1 year ago

Even when pushing your offensive to the limit, there are ways to mitigate damage and considerations on blocking that must be made.

by: Andrew Henderson

1 year ago

Outsiders has renewed interest in the Ranger class, but before you invest in anything, make sure you're pursuing the deck that will resonate with you.

by: Alex Truell

1 year ago

Sideboarding is a topic worthy of in-depth discussion, but the most common interactions tend to be fairly high level. Kevin breaks it down to the core concepts to get you started.

by: Kevin Brayer

2 years ago

Fai has made an explosive impact on the fresh Uprising tournament scene. Preparing for him is necessary for any competitive aspirations.

Elemental Essence gave us wide areas of overlap between the heroes found in Tales of Aria. But despite sharing a common pool of cards, these heroes use their elemental affinity in very different ways. Today we look at Ice.

by: Alex Truell

3 years ago

Limited is an extremely skill-intensive format- and pitching toward your endgame is one of the most reliable skills you can bring to the table.

by: Drew Cordell

3 years ago