Our journey through Rathe has landed us in Misteria, but Andrew can't help but see shades of Aria, especially in Nuu's design.
by: Andrew Henderson
5 months ago
You might think that Illusionists, with their summons and their board states, wouldn't find a clean fit in a fighting game. That's where the zoner archetype comes in.
by: Dylan Davis
1 year ago
Even when pushing your offensive to the limit, there are ways to mitigate damage and considerations on blocking that must be made.
by: Andrew Henderson
1 year ago
Outsiders has renewed interest in the Ranger class, but before you invest in anything, make sure you're pursuing the deck that will resonate with you.
by: Alex Truell
1 year ago
Sideboarding is a topic worthy of in-depth discussion, but the most common interactions tend to be fairly high level. Kevin breaks it down to the core concepts to get you started.
by: Kevin Brayer
2 years ago
Fai has made an explosive impact on the fresh Uprising tournament scene. Preparing for him is necessary for any competitive aspirations.
by: Mark Chamberlain & Michael Hamilton
2 years ago
Elemental Essence gave us wide areas of overlap between the heroes found in Tales of Aria. But despite sharing a common pool of cards, these heroes use their elemental affinity in very different ways. Today we look at Ice.
by: Alex Truell
3 years ago
Limited is an extremely skill-intensive format- and pitching toward your endgame is one of the most reliable skills you can bring to the table.
by: Drew Cordell
3 years ago