The curtains have fallen on Act 1, and Dromai is left standing beside the throne of the fallen Emperor. Where should a Draconic Illusionist player go to bide their time through intermission?
by: Alex Truell
7 months ago
With our first Living Legend event behind us, it's time to talk about the second string of contenders, and what angles they'll need to shoot to make their mark in a Starvo world.
by: Kevin Brayer
11 months ago
Briar stepped back from Classic Constructed and ascended to the ranks of Living Legends on September 19th. Where should a Briar player's focus shift in the wake of her departure? And what of the Runeblades relying on Rosetta Thorn?
by: Kevin Brayer
1 year ago
Having laid out the premise, we begin our examination of FAB archetypes through the lens of fighting games.
by: Dylan Davis
1 year ago
Story and strategy come together in this Armory-ready Korshem deck.
by: Alex Truell
1 year ago
Get deep into the mathematics of this game engine with a close look at Value, Tempo, and Initiative across several games, before applying the concepts to Flesh and Blood.
by: Max Dieckmann
1 year ago
Let's use a fancy probability tool called hypergeometric distribution to refine our in-game decision-making. Less intuition! More math!
by: Jacob Wielgus
2 years ago
As Prism joins the Living Legends of Classic Constructed, Light Illusionist players will need to decide where to go from here. James Adams examines Prism's central features and draws parallels to other heroes in the game.
by: Mark Chamberlain & Rhea Adams
2 years ago
Balanced between offense & defense, between magic & might, Briar bridges the gap between humanity and nature.
by: Kevin Brayer
2 years ago
Channel Mount Heroic has become the new standard for Briar. Parker Brown explains how we got there, and if Briar retains the highland going into Uprising.
by: Parker Brown
2 years ago
Elemental Essence gave us wide areas of overlap between the heroes found in Tales of Aria. But despite sharing a common pool of cards, these heroes use their elemental affinity in very different ways. Today we look at Earth.
3 years ago