Dynasty of the Demonastary

by Kevin Brayer, Mark Chamberlain 18th November 2022 12 : 10
This article is narrated by Mark Chamberlain, and is available only to subscribers. Subscriptions are currently managed via the FaB DB Patreon page. You must purchase Supporter+, Majestic+ or Legendary+ to get access to The Rathe Times' Pro Series content.

In some cases, a set releases with obvious builds developed and communicated by the card pool. But in other cases, it takes some testing to figure out which cards go in which decks. Kevin Brayer's been hard at work playtesting the Runeblade cards of Dynasty, and has some answers to get you out ahead of the curve.

Peak Potential

Cryptic Crossing is the card in the set that I think has the most potential across Viserai, Chane, and Briar. At its worst, it's a 6-power attack for 3 resources, which is only a little below rate and, more importantly, can still be played off a two-card hand. Pitching for 2 and blocking for 3 are great ancillary stats on an already good card (speaking as someone who registered Erase Face at the World Championship) and the bonus of being a main-deck-able 6 power card has real value against Dromai in CC and against Prism in Blitz (or the impending Living Legend format).

This is all just the fail state- at which point it's basically just Riled Up or Pack Call, both of which were inclusions in recent Calling San Jose Top 8 Rhinar lists.

When active, Cryptic Crossing has two of the strongest on-hit effects in Flesh and Blood stapled together: "they discard a card and you draw a card". Pummel and Snatch each have half of this effect, and both cards have been competitive staples since Welcome to Rathe. While Cryptic Crossing isn't destined for the same level of ubiquity, it certainly has the right stuff to make it a strong inclusion.

But attacking with an active Cryptic Crossing certainly isn't free. At a minimum, it requires a 3-card hand to attack for 6 with the effect active, and more than likely it requires sub-optimal pitching. Some hands just won't be able to activate the effect, either due to having all attacks or all non-attacks, or only having blue cards without a way to pitch two cards for Cryptic. The pitch requirement also makes it difficult to buff it and still get the damage effect with anything aside from zero cost buffs, of which there are relatively few good ones that can be used outside of Blitz (for various reasons). As a yellow pitch, it does at least do us the courtesy of enabling itself, as two copies in hand with any non-attack action (aside from Gorganian Tome) can send an active Cryptic Crossing in our opponents’ direction.

This is a pro series article, requiring a subscription to The Rathe Times. Subscriptions are currently managed via the FaB DB Patreon page.
You must purchase Supporter+, Majestic+ or Legendary+ to get access to The Rathe Times' Pro Series content.

Kevin Brayer

Kevin Brayer is an author for the Rathe Times and has been playing Flesh and Blood since the release of Crucible of War. He is a competitive player with a background in MTG, and spends his time honing his Runeblade skills. He enjoys giving back to the community by sharing his insight, humor, and love of all things Demonastery.

Mark Chamberlain

Our narrator, Mark Chamberlain, is a long-time card game player-- but they're all sitting on the shelf while he practices Guardian in Flesh and Blood. Mark is based out of Colorado Springs, USA.